"Drawing his aesthetics largely from the gaming world, Vojtěch Rada’s work rejects the escapist tendency to live digital lives and identities. Instead, he uses game environments as critical tools to reflect on both digital and physical realities, as well as where the boundaries between them have already collapsed. Rada's practice rethinks architecture, public space and memory, engaging the bodily and disembodied presence of the visitor/viewer/user.” (jury statement)
Vojtěch Radakulan (1991) has a master’s degree in Sculpture from Academy of Arts, Architecture and Design in Prague and second master’s degree in architecture from Academy of Fine Arts in Prague. He also spent on term at the Zurich University of the Arts studying interaction design. Currently, he is a PhD candidate at the Faculty of Electronics at Czech Technical University in the department of Computer Graphics and interaction. He works in the field of fine arts, architecture and game design. The core of his work is an examination of simulations and creation of fictional worlds, known as world-building. His tools are hand drawings, text, physical installation, game engines or rendering software. In this world, visitors can try to become something or someone else, to see complicated topics like new technologies, asymmetric relationships or globalization issues from a perspective of another human, computer or a pinecone.
Apart from presentations on the Czech scene he took part in exhibitions at Venice architecture Bienniale (2021), Ars Electronica in Linz (2018) or Husslehof gallery in Frankfurt am Mein.
Photo: Jan Kolský
Vojta Radakulan: CJCH 2022 Profile
Video: Michal Blecha